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HAIR SYSTEM SHADERS FOR MENTAL RAY FOR MAYA
MR_hairSystem package allows Maya users to render Maya Hair Systems in mental ray for Maya *

MR_hairSystem allows Maya users to accurately render either, Maya Hair System guides (dynamic NURBS curves) or clumps (pfxHair) as geometry in mental ray for Maya, so that can take advantage of any mental ray feature like Raytracing, FG, GI, Caustics, Motion Blur and to properly integrate it with any other scene geometry.
MR_hairSystem package provides a geometry shader to generate the hair geometry from the Maya Hair Systems as well as material and utility shaders to build Maya shading networks in order to texture it. The package is pretty easy to use and provides a full integration in Maya to render its Hair Systems in mental ray for Maya.
Since hair geometry is generated only at rendertime, users can take advantage of handling small scene files and to get playback fast without dealing with any type of hair geometry in the viewports. Advanced rendering features like IPR, true motion blur and shading overrides are supported by the shaders. Also, the new MR_hairSystem package allows to export the hair geometry to the mental ray standalone renderer and to take advantage of the mental ray hair primitives.
(*) Maya is a trademark of Alias Systems.
MR_hairSystem Screenshots:
Images format: JPG. Resolution: 800x640 pixels. Average size: 150 Kbytes.
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Click for large image *

Click for large image *

(*) MR_hairSystem Shaders are available for Maya 6.5 and 7.0 (WIN32/LINUX/OSX)