nurbsData
is a true NURBS wireframe and components software
Renderer.
02-
Is
it a standalone Renderer ?
No.
nurbsData is a post-process rendering node Plug-In
for Maya.
03-
What
types of NURBS does it support ?
nurbsData
supports full NURBS curves and surfaces geometry
(wireframe rendering) as well as full NURBS curves
and surfaces components (Trim Edges/Hulls/Control
Vertices/Edit Points/Patches Centers/Normals and
Origins rendering).
04-
Does
it render NURBS exactly as the viewports display
them ?
Yes.
Number and position of isoparms (surfaces) as well
as number and position of visible components (curves
and surfaces) are kept intact in software rendering.
Have a look at gallery
area.
05-
Does
it support constant thickness rendering ?
Yes.
nurbsData renders everything with constant thickness
accross NURBS independently of geometry and camera
positions; wireframe and components thicknesses are
set in pixel units.
06-
Does
it support shading ?
Yes.
nurbsData supports every Maya shading node/network
(Materials/2D Textures/3D Textures/Utility shading
nodes) for NURBS wireframe rendering.
07-
Does
it support shading for NURBS curves ?
Yes.
nurbsData supports NURBS curves shading as well.
08-
Does
it support wireframe on shaded rendering ?
Yes.
nurbsData allows to render wireframe on shaded for
NURBS surfaces.
09-
Does
it support Hidden-Line rendering ?
Yes.
nurbsData's engine supports Hidden-Line rendering
for NURBS curves and surfaces (wireframe and
components).
10-
Is
its rendering fast ?
Yes.
nurbsData was developed to render NURBS faster; its
unique sampling techniques and raster algorithms
allows the user to view results very quickly.
11-
Does
it support render region ?
Yes.
nurbsData supports region rendering in Maya's render
window.
12-
Does
it support batch rendering ?
Yes.
nurbsData supports Maya's batch rendering.
13-
Does
it support different render settings per NURBS
object ?
Yes.
nurbsData allows user to set different values per
NURBS object such us thicknesses, colors and
spline/line patterns.
14-
Does
it support different shaders per NURBS object ?
Yes.
nurbsData allows user to assign different Maya
shaders/shading networks per NURBS object.
15-
Is
it fully integrated in Maya ?
Yes.
nurbsData is fully integrated in the Maya
environment. It uses the frame buffer to render.
Users are able to mix backgrounds, solids, wireframe
and components without compositing them.
16-
Does
it support wireframe shadow casting ?
No.
nurbsData does not support wireframe shadow casting.
17-
Does
it support glow effects ?
No.
nurbsData does not support glow effects.
18-
Does
it support reflexions/refractions ?
No.
nurbsData does not support reflexions/refractions.
19-
Does
it support IPR ?
No.
nurbsData does not support Maya's IPR.
20-
Does
it support motion blur ?
No.
nurbsData does not support motion blur.
21-
Does
it render alpha and z-depth channels ?
Yes.
nurbsData renders alpha and z-depth channels during
post-process pass.
22-
Does
it take Maya's render settings ?
Yes.
nurbsData takes resolution and sampling render
settings automatically from Maya Render Globals.