is a true NURBS wireframe and components software
it a standalone Renderer ?
nurbsData is a post-process rendering node Plug-In
types of NURBS does it support ?
supports full NURBS curves and surfaces geometry
(wireframe rendering) as well as full NURBS curves
and surfaces components (Trim Edges/Hulls/Control
Vertices/Edit Points/Patches Centers/Normals and
it render NURBS exactly as the viewports display
Number and position of isoparms (surfaces) as well
as number and position of visible components (curves
and surfaces) are kept intact in software rendering.
Have a look at gallery
it support constant thickness rendering ?
nurbsData renders everything with constant thickness
accross NURBS independently of geometry and camera
positions; wireframe and components thicknesses are
set in pixel units.
it support shading ?
nurbsData supports every Maya shading node/network
(Materials/2D Textures/3D Textures/Utility shading
nodes) for NURBS wireframe rendering.
it support shading for NURBS curves ?
nurbsData supports NURBS curves shading as well.
it support wireframe on shaded rendering ?
nurbsData allows to render wireframe on shaded for
it support Hidden-Line rendering ?
nurbsData's engine supports Hidden-Line rendering
for NURBS curves and surfaces (wireframe and
its rendering fast ?
nurbsData was developed to render NURBS faster; its
unique sampling techniques and raster algorithms
allows the user to view results very quickly.
it support render region ?
nurbsData supports region rendering in Maya's render
it support batch rendering ?
nurbsData supports Maya's batch rendering.
it support different render settings per NURBS
nurbsData allows user to set different values per
NURBS object such us thicknesses, colors and
it support different shaders per NURBS object ?
nurbsData allows user to assign different Maya
shaders/shading networks per NURBS object.
it fully integrated in Maya ?
nurbsData is fully integrated in the Maya
environment. It uses the frame buffer to render.
Users are able to mix backgrounds, solids, wireframe
and components without compositing them.
it support wireframe shadow casting ?
nurbsData does not support wireframe shadow casting.
it support glow effects ?
nurbsData does not support glow effects.
it support reflexions/refractions ?
nurbsData does not support reflexions/refractions.
it support IPR ?
nurbsData does not support Maya's IPR.
it support motion blur ?
nurbsData does not support motion blur.
it render alpha and z-depth channels ?
nurbsData renders alpha and z-depth channels during
it take Maya's render settings ?
nurbsData takes resolution and sampling render
settings automatically from Maya Render Globals.